Click to view full-size!

Click to view full-size!

Time to get out and walk.

Time to get out and walk.

February

Playables (v2!)

It’s Screenshot Saturday on our Twitter!

It’s Screenshot Saturday on our Twitter!

February

The Bard

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Bonus:

February

Newsletter / MUSIC / Bard Sprite (L)

Hey everyone. Here to let you know that you can sign up to the Witchmarsh Newsletter here — We’ll send out important updates as they come in, especially the Kickstarter Launch which will hopefully be in 2 weeks! Also, please give a warm welcome to Francisco Cerda (Gunpoint, Jamestown) who’ll be making smooth sounds for the Witchmarsh soundtrack.

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February

The Usual Suspects

Character creation screen.

Character creation screen.

January

Technician Animations v2

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January

Victory Finishers

We’re trying out a few rare ‘victory finisher’ animations which have a chance to play upon delivering the final blow in a combat encounter. Not sure how many of these we’ll have time to program and animate but it’s fun experiment.

January

Now on Vine!

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First look at combat here (Link).

January

Screenshot Saturday #1 (Part 2)

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(Click here to enlarge)

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The response to this week’s Screenshot Saturday was so brilliant that we decided to leak out a part 2. This one shows off the night cycle, parrying (.gif soon) and a mocked up (apart from player/enemy health bars) GUI. The interface is still being changed about, we’re currently trying to align and balance it better.

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Next up: Multiple PCs, character switching, friendly AI.

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After that: Alpha, gameplay footage and Kickstarter. Good times.
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We’re close now, thanks for the support and generally just being awesome!

January

Screenshot Saturday #1

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We’ve taken part in #ScreenshotSaturday before but here’s the first full-scale offering which will feature in the actual game. The UI’s temporarily down for a complete overhaul, but it may feature next week!

January

New Profile Sprites pt. 1

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